Andre, the "problem" with your truss is that it's missing the cross members. Adding the rods running in the reverse direction shouldn't be that difficult.
dave
Modeling 1890s (because the voices in my head told me to)
I actually thought about doing the angled trusses at first, but took the lazy way out and just made verticals. It is a much better looking facsimile with the angled truss rods.
V scale is quite different from tactile modeling in that you don't have unlimited ability to add detail until you're either pleased with the result or tied of adding detail. In V scale, there is the very important aspect of "resource conservation". That is, the more detailed (i.e. the more polygons in the model's mesh) and the larger the resolution of the textures used for "painting", the more computing resource consumed to render the model within simulator/graphic software. Too many polys, lots of large textures, too many models in the scene, etc, all add to "resource consumption", and the "FPS" ("Frames Per Second") of rendering speed suffers/etc. It's not like model railroading at all. Very different set of challenges/skill sets/etc. SO, I typically use a "minimalist" approach to my V scale modeling and V scale worlds so that I have resource room so I can add lots of rolling stock and AI trains within the sim for a good operational experience.
V scale is quite different from tactile modeling in many ways... but I enjoy it as an adjunct to my train interests. Works wonderfully as an additional outlet for TOC19 interest!
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