Railroad Line Forums
Railroad Line Forums
Save Password

Forgot Password?
  Home   Forums   Events Calendar   Sponsors   Support the RRLine   Guestbook   FAQ     Register
Active Topics | Active Polls | Resources | Members | Online Users | Live Chat | Avatar Legend | Search | Statistics
Photo Album | File Lister | File Library
[ Active Members: 8 | Anonymous Members: 0 | Guests: 61 ]  [ Total: 69 ]  [ Newest Member: lewisoliver ]
 All Forums
 Model Railroad Forums
 Logging, Mining, & Narrow minded
 Slater Creek Railway

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

 Posting Form
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert EmailInsert Image Insert CodeInsert QuoteInsert List Spell Checker
Callouts: Insert Speech Icon: duh! Insert Speech Icon: oops! Insert Speech Icon: sigh! Insert Speech Icon: ugh! Insert Speech Icon: wow! Insert Speech Icon: yeah! Insert Speech Icon: ok! Insert Speech Icon: yes! Insert Speech Icon: no!
Message Icon:              

Alien_125 [:-alien] Angel_125 [:-angel] Angry [:(!] Apple_125 [:-apple]
Approve [^] Ashamed_125 [:-ashamed] Banghead_125 [:-banghead] Baseball_125 [:-baseball]
Basketball_125 [:-basketball] Batman_125 [:-batman] Big Smile [:D] Bigeyes_125 [:-bigeyes]
Bigeyes2_125 [:-bigeyes2] Bigmouth_125 [:-bigmouth] Black Eye [B)] Blindfold_125 [:-blindfold]
Blush [:I] Boggled_125 [:-boggled] Boring_125 [:-boring] Bouncy_125 [:-bouncy]
Brokenheart_125 [:-brokenheart] Bulb_125 [:-bulb] Bunny_125 [:-bunny] Captain_125 [:-captain]
Censored_125 [:-censored] Chef_125 [:-chef] Clock_125 [:-clock] clover_125 [:-clover]
Clown [:o)] clown_125 [:-clown] Cold_125 [:-cold] Cool [8D]
Cowboy_125 [:-cowboy] Crazy_125 [:-crazy] Cry_125 [:-cry] Cyclops_125 [:-cyclops]
Dead [xx(] Devil_125 [:-devil] Disapprove [V] Disguise_125 [:-disguise]
Dog_125 [:-dog] Doggy_125 [:-doggy] Dopey_125 [:-dopey] Drool_125 [:-drool]
Drunk_125 [:-drunk] Dunce_125 [:-dunce] Eight Ball [8] Evil [}:)]
Eyebrows_125 [:-eyebrows] Fight_125 [:-fight] Football_125 [:-football] Ghost_125 [:-ghost]
Glasses_125 [:-glasses] Gnasher_125 [:-gnasher] Goldfish_125 [:-goldfish] Golf_125 [:-golf]
Graduate_125 [:-graduate] Grumpy_125 [:-grumpy] Headache_125 [:-headache] Headphones_125 [:-headphones]
Hearts_125 [:-hearts] Hockey_125 [:-hockey] Hot_125 [:-hot] Hypnotized_125 [:-hypnotized]
Idea_125 [:-idea] Indifferent_125 [:-indifferent] Irked_125 [:-irked] Jester_125 [:-jester]
Jump_125 [:-jump] Jump2_125 [:-jump2] jumprefect_125 [:-jumprefect] King_125 [:-king]
Kisses [:X] Kitty_125 [:-kitty] Knockout_125 [:-knockout] Love_125 [:-love]
Magnify_125 [:-magnify] Masked_125 [:-masked] Mean_125 [:-mean] Mischievous_125 [:-mischievous]
Mohawk_125 [:-mohawk] Moptop_125 [:-moptop] Mouse_125 [:-mouse] Mummy_125 [:-mummy]
Nonono_125 [:-nonono] Ouch_125 [:-ouch] Paperbag_125 [:-paperbag] Party_125 [:-party]
Piggy_125 [:-piggy] Pirate_125 [:-pirate] Propeller_125 [:-propeller] Psst_125 [:-psst]
Pumpkin_125 [:-pumpkin] Question [?] Sad [:(] Scared_125 [:-scared]
Shades_125 [:-shades] Shake_125 [:-shake] Shock [:O] Shy [8)]
Sick_125 [:-sick] Sing_125 [:-sing] Skull_125 [:-skull] Slaphappy_125 [:-slaphappy]
Sleep_125 [:-sleep] Sleepy [|)] Slug_125 [:-slug] Sly_125 [:-sly]
Smgreen_125 [:-smile_green] Smile [:)] Smirk_125 [:-smirk] Snooty_125 [:-snooty]
Snorkel_125 [:-snorkel] soccer_125 [:-soccer] Sonar_125 [:-sonar] Sour_125 [:-sour]
Spin_125 [:-spin] Splat_125 [:-splat] Star_125 [:-star] Tapedshut_125 [:-tophat]
Tapedshut_125 [:-taped] Thumbdn_125 [:-thumbd] Thumbup_125 [:-thumbu] Tiger_125 [:-tiger]
Timebomb_125 [:-timebm] Toast_125 [:-toast] Tongue [:P] Tongue_125 [:-tong2]
Tophat_125 [:-tophat] Turtle_125 [:-turtle] Vampire_125 [:-vamp] Viking_125 [:-viking]
Weeping_125 [:-weepn] Williamtell_125 [:-wiltel] Wink [;)] Witch_125 [:-witch]
Xmas_125 [;-xmas] Yawn_125 [:-yawn] Yuck_125 [:-yuck]  

   -  HTML is OFF | Forum Code is ON
   Insert a File
  Check here to include your profile signature.
Check here to subscribe to this topic.

T O P I C    R E V I E W
Coaltrain Posted - 10/13/2010 : 09:14:03 AM
This is the first official post for my new layout I am building in On3, the Slater Creek Railway. I became a fan of the Manns Creek Railway while researching information on coke ovens for a project on my HO railroad, the Roanoke and Southern. Shortly after discovering the MC an article on building MC hoppers in On30 by Sam Swanson was published in the Narrow Gauge and Shortline Gazette. For fun I built one hopper with the intent of it being a static display. One thing led to another and I built the car to have operating unloading doors controlled by a DCC decoder. Wanting to see the car in action I started to consider building a layout in On30, but since I had only one small space to model railroad in would mean that my HO layout would have to be torn out. My HO layout met all my goals, was published in Model Railroader, and was complete, so I decided I missed layout building and decided that I would tear out the HO layout and try a new modeling adventure.

While I really enjoy modeling prototype railroads and their equipment, and swore that the next time I would model a prototype RR, I decided to once again do a fictional railroad. My reason is I like to have a little freedom to take pieces that I like of other railroads and put them together to form my own railroad that I believe will give the viewer a good idea what form of railroading I am modeling would be like, which I do by carefully picking features of railroads that do what my railroad does. I would do not pick "one of everything" to be on my layout, rather I pick features that would have been typical of railroads that are in my area and do the same work.

I liked many of the features of the Manns Creek railroad, I liked the area where the MC was located, but I wanted to be able to do a few things differently. I wanted to have a couple Rod locomotives, I know the MC did have some at one time but I want something a little bigger than they had, and I wanted to have a few different pieces of rolling stock and do a little more than haul logs, lumber, and coal. So using Google maps I searched around the area of the MC to find a location that I could place my railroad. I found another creek a little further up the New River called Slater Creek, located along the New River at a town called Thayer on the C&O.

From what Google showed Slater Creek looked a lot like Manns Creek and was close enough to each other that I could say that coal was discovered in Slater Creek canyon as well. Actually there was a coal mine there at one time and my story is that as that coal was mined out a narrow gauge RR was built up Slater Creek to reach new seams of coal. I am using many pieces of the Manns Creek on my railroad, one of which is the car shops which I plan on building to scale.

Now I know that some of you expected me to build this layout in On30, so did I, but just recently I decided to switch to On3. I switched to On3 after having a conversation with a fellow HO modeler, who after listening to me describe what I was going to do, what scale I was going to use, and how I was going to scratchbuild almost everything and he asked me why I was going to build it in the wrong gauge. I told him all the reasons why modelers choose On30 to represent three foot gauge railroads but he said that if I was going to hand lay all my track, scratchbuild all my rolling stock, and maybe even scratchbuild a locomotive or two why would I not just build it in scale three foot gauge. I decided that he was right, all the reasons to model in On30 did not really apply to my situation, so I switched to On3.

Here is the final track plan of the Slater Creek Railway. My room is very small so I had to pick a few key scenes that I wanted to model. the first scene along the top wall (by the room door) is the coal dump trestle. I struggled for a long time with this section because I wanted to have a place to dump the coal that could justify the need for lots of coal. The MC first dumped coal into a bin that was used to feed their coke ovens, later as demand for coal increased they built a sizing plant just above the coke ovens. In the later years the coke production decreased and most of the coal went to the sizing plant. I decided that I only had room for one place to receive coal and figured that the sizing plant would be the better choice. I had a hard time fitting in the sizing plant because in O scale the structure would be huge. I condensed the sizing tipple as much as I felt it could but it was still a huge model that took a lot of layout width, pushing the narrow gauge track way to the back of the layout. I decided to try flipping the sizing plant so that the standard gauge loading tipple would be at the back drop and the narrow gauge coal dump house would be at the front edge of the layout, which puts the operating track close to the front where it is easy to reach and watch the hoppers unload coal. Flipping the tipple around also allowed me to use trees to hide the fact that the entire tipple is not modeled, cutting down on the layout width required.

Flipping the coal sizing plant will allow me to model the Manns Creek Ray’s stone engine house close to the front of the layout where it can be viewed up close. I also located a storage track here so I can have a place to store a few freight cars or work equipment. In the later years the MC did not use the stone engine house, they had built a new wood engine house at a different location, so I am going to use the stone engine house to store a passenger car and something else, maybe a locomotive used at this location, not sure yet.

The one strange feature of the flipped sizing plant will be the scenery, which will fall as it moves toward the backdrop. The narrow gauge track at the front of the layout will be at the top of the hill and the scenery will fall 16" actual inches as it goes to the backdrop. I don't know how this is going to work out, I hope it gives the operator a feeling of being high on the side of the mountain but we'll see, this will be a bit of an experiment.

Where I did have to deviate from the MC is where I located my switch back and which direction my RR leaves town, a forced compromise caused by the constraints of my room. My SCRy travels clockwise around the room as we leave the coal dump trestle, across Slater Creek and around a tall rock cliff and out of sight. As the tracks turn to the right wall they will be running along the wall of my layout room where my work bench will be located under the layout, this is the one spot there the benchwork supporting the visible track can be thin and high to provide enough room for a workbench. In the middle of the right wall there will be a turnout, one leg will continue along the south wall without an elevation change to a three track storage yard, the other leg will turn along the south wall and start a stiff grade up to my switch back located in the far left lower corner of the room.

At the switch back I believe I will have some room to model either a mining camp or a lumber camp. I think I can get a siding in here but I am not sure yet how I want to do it so I am leaving that off until I get to that point. the track plan makes it look like the switch back continues on behind the furnace and connects back to the coal dump area, which is how I intended it to be to give me a running loop, but a furnace duct passes too low to allow this and the switch back track will stub end in the wall as far as I can go. Instead the staging tracks that are located under the switch back will come back together and travel behind the furnace to form the running loop.

From the switch back the tracks will climb a slight grade to the car shop and foundry. There will be a spur on this slight grade that goes back next to the switch back to a coal mine. I am going to have a small earth loading ramp and dirt road on the mine spur where just about anything can be loaded or unloaded from railroad cars, like mining equipment, building supplies, and whatever else I can imagine.

The car shop will be the MC car shop located at Cliftop and it will be built to scale with full interior. The tracks around it follow the prototype pretty much to scale. Just pass the car shop will be a run around and a strip coal tipple, also built to scale from the MC's tipple at Cliftop. The strip tipple will be built to actual load coal into the hoppers. I am a little concerned that the tipple will somewhat block the view of the loaded hoppers but I may be able to work the scenery around it to make it work better.

Just past the run around tracks is the new wood engine house, also built to scale to match the MC's engine house at Cliftop. The engine house can hold two geared locomotives. And just as it does on the MC, there is a company store located at the end of the engine house spur. The company store will also be built to scale and have three stories above the road level in front with the scenery falling away to form what we would call a "walk out" lower level, which has a set of doors to allow the narrow gauge track to enter the basement for freight car to be spotted inside for unloading.

I know it seems like operation may be limited, but this layout was meant to be a test to see what I think of O scale narrow gauge modeling. I wanted to have it be a place for me to have some very detailed structures get a taste of this new gauge / scale. I would like to move someday to a get a larger modeling space and if I continue in this scale I can use the structures and scenes from this layout on the next. I made some changes to the room since my HO layout was torn down, one was the enclosure built around the furnace, that somewhat reduced the size of my layout space but will provide a nicer room to model in. I got very tired of the narrow aisles of my HO layout and I decided to run the layout only around the walls of the room to give the largest open space for people in the middle. I also wanted to make sure I had a running loop to be able to test and break in equipment, something I really regretted not having on the HO layout.

Well, that got a little long. I will be starting to benchwork soon, I am still doing the room remodeling. I did install the tracks behind the furnace already because once the walls are completed around the furnace because it was easier. I will be able to reach the tracks from one side if there is an issue but there was no way to install them if I had not done it first.

15   L A T E S T    R E P L I E S    (Newest First)
artvdw Posted - 04/04/2020 : 11:11:49 AM
Having seen some of the other ingenious devices you have dreamed up and added tp your layout, I should have known that you would have something up your sleeve. Are you a Mechanical Engineer by any chance?

I have seen some guys who are fast when it comes to putting a layout/details/ideas together, but you are way at the top of the list.

I very much enjoy this thread, and since I live so close, I hope that I can visit your layout sometime after all this virus stuff settles down.

Coaltrain Posted - 04/03/2020 : 12:33:37 PM
Originally posted by artvdw


If you are going to have working coal tipples, how do you plan on unloading the cars?


Thanks for the information, but I have been working in the unloading part of the equation already. Here you can see my unloading trestle in operation on my previous layout, which I saved and will be reusing”

artvdw Posted - 04/03/2020 : 10:30:49 AM

If you are going to have working coal tipples, how do you plan on unloading the cars?

I once visited a HO Layout where there was a working coal tipple. I am not sure how close to the prototype it was, but the owner had rigged it so that the 'right' amount of coal would be loaded into each car via a chute. Then, the consist would head out and back each coal car into the unloading structure, which again may not have been prototypical. The coal unloading was done by a vacuum with the hose above the top of the car. The hose was hidden by the walls. When the cars were unloaded, the vacuum was turned on and the coal was sucked up into the canister and distributed back to the coal tipple. You could not see the individual coal chunks rising up into the hose - all you saw was a conical pile of coal in the car slowly getting smaller. It was very impressive to say the least.

In looking at your coal unloading structure, I am not sure you would be able to hide the hose from the vacuum, but it might be something to think about.

Coaltrain Posted - 04/02/2020 : 3:50:59 PM
i did a mock up of what the layout will be like at the dump trestle. in this image the pink foam is the bottom of the upper level and the white foam represents the back of the upper deck backdrop, as you can see it pretty much is centered on my forehead.
Coaltrain Posted - 04/02/2020 : 08:55:05 AM
i finished the layout model, and now it is time to move on to real models.

here is the upper level all in place. it is not exactly sitting at the right height because i glued the upper level to a piece of card stock to make it strong, the resin is pretty fragile. I also had to cut away the "concrete" to get the upper level to sit in place.

i printed a few more trains to fill some of the new areas. here is the "junction" (area 5).

this is area 9, which I decided will be more like tipple #7 on the Manns Creek. I decided to not have any houses here and keep it more remote, Tom's comments reminded me that I really want to enforce the feeling of being isolated. this area will be high (about chin level), but the tracks are all very close to the front edge of the layout and there are only two turnouts. Also, having the small creek running along the front edge of the layout was there to help lower the front edge of the layout and eliminate the need for bushes or trees, which will help it feel lower that it really is.

i made a few standard gauge cars, i made a box car and flat car that has a lumber load on it. I also made some other narrow gauge cars, a few flat cars and some box cars. the standard gauge cars are 40' and the narrow gauge cars are 20'. i also changed the road here at the interchange. I wanted to include what would be Old State Road, which crossed the tracks just ahead of the interchange yard, and I also added a little bit of the road along the front edge by the depot. I am thinking that when I build the layout I will move the standard gauge line a little closer to the backdrop by the houses to have a little more space for two story houses to help block the standard gauge line as it runs into the backdrop. The taller houses will do a better job at blocking the weird termination of the standard gauge line. I also will change the scenery where Old State Road crossed the standard gauge tracks

that's it for the layout model, it sure was fun to build. i am going to do an updated video tour of the layout soon and I will post the link here.
Coaltrain Posted - 04/02/2020 : 08:04:21 AM
Originally posted by us-okrim


I have been looking at your mini 3D model and prints over the last few weeks as well. Referring to your post from 3/28 on 10:35pm - 1st picture. I am concerned about spacing between levels, taking away a good view of your greatly modeled coal unloading area. Maybe it will be fine, not sure - a mini sized person to gauge viewing height/level would be awesome to judge scene visibility for us followers.

We are all kind of eager for you to get started with your new layout in real basement scale size. When is your room becoming available, what timeline are you looking at?

Thanks, Mirko

thanks, the model is hard to get a size perspective on, that is why I made the little trains. I tried to make a person but all the files i have found to down load a person is not printable. in the area of the dump trestle the tracks at the trestle are 52" from the floor, the bottom of the benchwork of the level above the dump trestle is 70" off the floor, which puts the bottom of the upper level right at my forehead, the separation is 18" between levels.

i am not going to try and hide the fact that the trains will be high, most of the time upper chest level to nose level, which is what i wanted. on my previous layout I had many of these same elevations and I like them, however I do know that I will get some people come see the layout that won't like how high it is. I am going to provide some flip down steps in switching areas that will provide about 4" of height for shorter operators. on the flip side of that will be anyone that is 6'-6" will be a little uncomfortable. It would be impossible to build a layout to satisfy everyone so i decided to build it to satisfy me.

as far as when will i start building, with this COVID thing I don't know. my son is living in my train layout room and I am not sure how this will effect him buying a home, it may help and it may hurt. I have plenty of things to build for the layout so I am in no hurry. what is nice about building this model of the layout is that now I have a better idea of what will fit and I can start building some of the structures. One structure I really want done and functional right away will be the working strip coal tipple.
us-okrim Posted - 04/01/2020 : 12:20:58 PM

I have been looking at your mini 3D model and prints over the last few weeks as well. Referring to your post from 3/28 on 10:35pm - 1st picture. I am concerned about spacing between levels, taking away a good view of your greatly modeled coal unloading area. Maybe it will be fine, not sure - a mini sized person to gauge viewing height/level would be awesome to judge scene visibility for us followers.

We are all kind of eager for you to get started with your new layout in real basement scale size. When is your room becoming available, what timeline are you looking at?

Thanks, Mirko
Sully Posted - 04/01/2020 : 10:23:24 AM
When I explored this area years ago, I was struck by the "loneliness" of these coal towns. Most towns grow larger each year, but these coal towns are practically gone........imagine walking to school near "Shades of Death creek" just below Landisburg in the early 1900's.......

I really like what your doing here Jeff........so much "story" to tell in addition to building a model rwy. and "running trains".......

Download Attachment: Shades-of-Death-Creek.jpg
147.3 KB
Coaltrain Posted - 04/01/2020 : 09:42:21 AM
I like the idea of having the Sawmill area being all lumber related, but I have a few reasons why I am still moving forward with keeping the coal ripples. First, and main reason, my interest is mostly in the coal side of the manns creek ry. My desire to to have as much coal operation as possible, which means having as many coal focused switching opportunities as possible. Second reason would be that the depth of the bench work along the mainline coming into the mill area is about 8-10”, any structures along that area would most likely have to be flats, and personally I wanted to avoid flats as much as possible because they are hard to blend into a backdrop and have it look right from all angles. The nice thing about coal tipples is that they can go over the tracks and give them more depth than the 8”.

If I were to be doing an exact model of the MC I would have a good argument for having that tipple, just off Glade Creek, along Butler creek according to the map of Landisburg was what looked like a large 2-3 track coal tipple
quarryman Posted - 03/31/2020 : 2:33:06 PM

The mock up displays the layout way beyond what any 2D rendering could. It is very fun to study.

I am going to have to agree with Brian Bond ... I think the Landisburg scene should be strictly lumber oriented. Modeling more of the sawmill campus and town would provide some interesting variety.

Tyson Rayles Posted - 03/30/2020 : 08:51:44 AM
Nice model!
danpickard Posted - 03/29/2020 : 8:09:14 PM
This is one of the most fun and creative layout builds I’ve followed for a long time, and it’s not even up to the actual layout yet!
Awesome planning processes being demonstrated for all to observe.

Dan Pickard
jbvb Posted - 03/29/2020 : 11:03:52 AM
You're making a nice model of a model there.
Coaltrain Posted - 03/28/2020 : 10:35:00 PM
spent a little more time on the scale model of the layout. I was busy painting scenery. here are some new images. some of the glue and the paint was pretty fresh when I took these photos. there is still a little more to go yet, some areas are still in the planning stage. I am pretty happy with the structures around the Clifftop area, they are all uncompressed from the prototype, even that giant company store. it would have been fun to have a better view of the front of the store but that back is where all the fun happened.

before we get to the upper deck here are some things going on with the new lower deck. the first image shows the track down to area 1, which is based off of Sewell and the interchange with the C&O. I have recently came across a new photo of this area and there were many houses along this track. I decide to add as many houses along the tracks as I think I will be able to. the houses are not based of the real Manns Creek houses because they were a little bigger than these. The houses I modeled here were from plans I have saved for houses along the Clinchfield. I also have seen one of these houses in person in Blacksburg VA when I was visiting with Brian Bond.

I also painted some of the scenery around Area 3 to see how the new scenery was going to look, I am very happy I made the change to the lower track here.

the photo is of area 9. this is sort of a fictional area that would best be described as Manns Creek #7 mine area. I am playing with structures here. at first I was not going to have any homes here but now I think I might add some up on the hill so I do not have to model so much forest, but I am still undecided because there were no such homes next to tipple #7 as far as I know, however it was not far from homes so it would not be totally wrong to have some there.

now to the upper deck, first stop is the branch to what is a very fictional version of Landisburg. first off is the truck dump that I am adding, which I may turn into a small mine that the mine carts will dump right into hoppers. passing the little mine site there is a run around and a large tipple, maybe it would be like Manns Creek #5 tipple that was along Floyd Creek. this tipple i wanted to make large and have a coal storage silo (maybe). there was a silo at tipple #7 and maybe I will reserve that feature for that spot, i don't like to repeat things like that, I want all locations to be unique. Also you can see the different company store, this is just a test. this store is a compressed model of the Swandale store on the BF&G and plans were published in the Gazette. there is a spur that leads off to the drying yard and you can see all the stacks of trying lumber, there is also a single stall engine house.

last stop is area 6 and 7, which is my version of Clifftop. the elements are rearranged to best fit the location but they are not compressed nor are they mirrored. the only item i had to leave out was the single stall engine house that was behind the company store. there is also a mine that at area 6 that should really be past the company store. I really like how this area looks, the little train really works nice to show the sizes of the structures and the track to scenery ration. I like that the strip coal tipple is full sized and it is not tight up to the backdrop, which leaves room for the truck dock. I hope to make this tipple operational and actually load coal.

Coaltrain Posted - 03/25/2020 : 1:14:25 PM
thanks everyone. after making the first model of my future layout I found some areas that I did not like the way the scenery was going to work out, which was the reason for making the model. since all the benchwork was 3D printed I just made a few adjustments to the benchwork CAD model and reprinted them out and made a second model. I am still doing scenery on it and it is all still white clay, some of which is still drying. I will paint it all and add trees as I did on the first.

the main reason for the change was to add a little more space for scenery between the upper and lower tracks on the switch back in Area 3. the hardest part of 2D track plans is really knowing if the scenery will work out, and Area 3 was going to be hard because in this area the vertical separation is the greatest and there is very little horizontal separation. the first version of this model was ok, but I knew that if I just added a few more inches between the upper and lower track it would make a big difference.

here we can see looking down on the old version (in color) and the new version (still in white clay). I have added 4" more space between the two tracks.

you can see that the slope under the upper track trestle is a lot better.

while i was at it i decided to make some 1/24th scale On3 trains to add to the new model, so I 3D printed some simplified models (yet still to scale) so I can get a size reference. it worked out so well that I also printed some of the planned structures for the new layout model.

i also decided that I might as well make a scale model of my yard office diorama so I can figure out where to put it.

as i placed the model of the yard office model on the layout model (that's a lot of the word model) i could see that it sort of fits. i knew this was going to be this way as I was building the yard office but I wanted to build the scene close to scale and as it was, and i figured that would force me to get it to fit. as I placed the office scale model on the layout scale model i the place i figured it would fit the best I don't like it, it is too far away from the engine house compared to the prototype. if I move the office closer to the engine house you can see I have a bit of an issue with it hanging off the edge of the layout, however the aisle is wide here and I may be able to bump out the lower deck to get it to fit.

some of the structures for the upper deck (inside the mushroom) were 3D printed to be 1/24 scale of 1/48 scale models of the prototype (that's a lot of scales). i modeled them uncompressed to see how they would fit, even the Babcock company store is full scale, no compression, and it is a beast of a structure, four floors tall in the back.

here you can see the in progress on the upper level model with some of the structures placed and some of the little trains placed for reference, it looks pretty cool if I do say so myself.

Railroad Line Forums © 2000-2020 Railroad Line Co. Go To Top Of Page
Steam was generated in 0.39 seconds. Powered By: Snitz Forums 2000